It was the final meeting of the Tyneside club on Saturday, and as is now tradition we put on a big participation game for as many club members as wanted to play. This year we went for a refight of Waterloo in 6mm using Grande Armee.
Michael and Dave supplied the French, with Dave being Napoleon and Michael Ney. Stu provided the Prussians but graciously allowed Paddy to be Blucher. And as I supplied the Anglo-Dutch army I had the distinction of playing Wellington. In total twelve players took part in the game making it a good collective festive bash.
I won't go through the history of the battle as there are plenty of sources out there who will do the battle a much greater service than I ever could so will instead reflect on the game itself.
Let's start with the most important thing, the game was a cracking good laugh - helped no doubt by the generous amounts of port being consumed. Thankfully the Prussians arrived early so there were plenty of commands for everyone to get involved and thanks to some superb dice throwing by Kieran as Picton the British line withheld the first French assaults to make a good game of it.
In short, the early arrival of the Prussians meant the French moved the Cavalry Corps across to meet this threat reducing the pressure on the British line which although buckling under the force of the Old Guard managed to hold with the commitment of the British reserves.
When fighting it next time I'd shrink the table slightly. We used the map from the scenario in the Grande Armee rulebook which works to 12" squares but forgot to adjust it for the small 6cm bases we use. The result was that the British had to spread out further to cover the same distance and both La Haye Sainte and Hougoumount were to far from the line. It also meant the Prussians had further to march when entering the field to reach the battle.
This game has re-enthused me for Grande Armee. It really showed what the system can do, allowing full Corps to be engaged, withdrawn, rallied, and reengaged within the time available. Sadly I got too caught up in the battle to remember to take photos as it progressed but thankfully Andy was one of the twelve and better photos can be found on his blog.
Michael and Dave supplied the French, with Dave being Napoleon and Michael Ney. Stu provided the Prussians but graciously allowed Paddy to be Blucher. And as I supplied the Anglo-Dutch army I had the distinction of playing Wellington. In total twelve players took part in the game making it a good collective festive bash.
I won't go through the history of the battle as there are plenty of sources out there who will do the battle a much greater service than I ever could so will instead reflect on the game itself.
Let's start with the most important thing, the game was a cracking good laugh - helped no doubt by the generous amounts of port being consumed. Thankfully the Prussians arrived early so there were plenty of commands for everyone to get involved and thanks to some superb dice throwing by Kieran as Picton the British line withheld the first French assaults to make a good game of it.
In short, the early arrival of the Prussians meant the French moved the Cavalry Corps across to meet this threat reducing the pressure on the British line which although buckling under the force of the Old Guard managed to hold with the commitment of the British reserves.
When fighting it next time I'd shrink the table slightly. We used the map from the scenario in the Grande Armee rulebook which works to 12" squares but forgot to adjust it for the small 6cm bases we use. The result was that the British had to spread out further to cover the same distance and both La Haye Sainte and Hougoumount were to far from the line. It also meant the Prussians had further to march when entering the field to reach the battle.
This game has re-enthused me for Grande Armee. It really showed what the system can do, allowing full Corps to be engaged, withdrawn, rallied, and reengaged within the time available. Sadly I got too caught up in the battle to remember to take photos as it progressed but thankfully Andy was one of the twelve and better photos can be found on his blog.