This week my Carthaginian's fought a Mid-Republican Roman army giving an insight into how Impetus will fair in recreating the Second Punic Wars.
The Carthaginians were on the attack and were able to pick ground placing a wooded area to dominate the centre. This forced the Romans to split their Legions, three to face the Carthaginian left and one Legion plus the cavalry to face the Carthaginian right.
The Carthaginians loaded all their cavalry on the right, positioned their infantry in the centre with their elephants protecting their left. The plan was to move the Spanish light infantry into the woods and prevent the two halves of the Romans army joining while the cavalry support by the Gauls took on the isolated Legion and Roman cavalry before arriving on the flank of the larger part of the Roman army.
As the Carthaginians began to implement their plan the three Roman Legions advanced as quickly as they could but soon became disordered, while the isolated Legion and cavalry tried to position themselves to prevent the Numidian cavalry turning their flank.
Progress was slow for both sides but eventually the Spanish infantry came out of the woods onto the flank of the Roman cavalry pelting them with javelins and throwing them into disorder just as the Gauls came charging into their front. At the same time the Numidian cavalry had got round the flank of the Legion and were starting to inflict serious damage. It was only a matter of time before the command was finished.
On their left the Carthaginians were forced to retreat as the three Legions slowly progressed towards them. The elephants were thrown forwards to try to slow the Roman advance but were taken down by a swarm of Velites. But the delay was sufficient to see the Romans on the right break.
The battle had now turned clockwise 90 degrees splitting the three remaining Legions across the wood. On the left the Romans tried desperately to get to grips with the Carthaginian heavy infantry but they were able to maintain sufficient distance while the Legion on the other side of the woods was surrounded by Numidian cavalry and overran by the Gauls. Putting the remaining Romans to flight.
Another Carthaginian victory.
This is the fourth time I have used the Carthaginians, and while I have yet to lose with them I am finding a trying army to use. Don't get be wrong, I love fielding them, but the battle plan to relies on waiting for the Numidian cavalry to turn the enemy flank which because they are light cavalry relying in javelins can take some effort.
Having all the cavalry on one flank has also caused some issues as the opposite flank is often left slightly exposed. I am considering adding another unit of Numidian Cavalry to balance it out but I'm not sure where to find the points.
Having a high value General is an unusual in comparison to the armies I normally face and I could save points here. However, I have found the ability to win the initiative with my infantry invaluable in being able avoid or engage the enemy at the time of my choosing.
Unfortunately the Romans did not try to change lines during the battle so i have gained no further insight into the workings of these rules. This was mainly due to the Romans deploying in either single or double line in order to remove this limitation. This is an issue for me as we know the standard historic formation from the sources and I remain convinced that the rules will need to be adapted.
Next week I take on an Imperial Roman army as part of the clubs campaign. It will be interesting to see how they try to adapt following the pervious annihilation.
Showing posts with label Punic Wars. Show all posts
Showing posts with label Punic Wars. Show all posts
Monday, 13 December 2010
Saturday, 13 November 2010
Sacking Syracuse
This week I managed to give my Carthaginians their first run out and they didn't disappoint. The battle was against Early Imperial Romans as part of the club's current ancient campaign. The battle was one of two simultaneous encounters for control of Sicily.
The armies deployed across the Sicilian plain with rough terrain and woods down the Carthaginian left. The Carthaginian's were on the attack and deployed their infantry opposite the Roman Legions who were intermingled with German mercenaries. Both armies had their cavalry far out on the Carthaginian right.

The Carthaginians opened the battle with a general advance headed by their elephants. The Romans countered by advancing their Auxiliaries to bring the elephants down. However the Numidian skirmishers got the better of their Romans counterparts and the Roman line began to fracture as the elephants charged home. The Germans allies were refusing to cooperate making it difficult for the Roman's to support the Auxiliaries.


On the right, the outnumbered Roman cavalry held their ground drawing on the advancing Carthaginian cavalry while some Roman Legions move against their flank. Spotting the manoeuvre some Numidian cavalry peel off to hold up the advancing Legions. This opens a gap and the Roman cavalry charges in an attempt to break through. The Carthaginian cavalry resist the charge while the remaining Numidian cavalry swarmed around the Roman cavalry putting them to flight.


On seeing the Roman cavalry in flight the Germans, unreliable throughout the battle, take flight leaving the Roman infantry outnumbered in the centre. The Legions launch a final charge into the Carthaginian line. However the Gods were not with them and bad luck turned worse with the capture of the Roman General routing the remainder of the army.
With the Romans in flight the Carthaginian army were free to move on and capture Syracuse. The news just gets better for Carthage as they have won the other encounter giving them full control of Sicily.
While the battle went to plan, I grouping the cavalry together on one flank in order to overrun it and surround the enemy, JP had such bad luck with the dice so the army wasn't really tested.
Grouping all the cavalry together on one flank should mean that on most occasion I will be able to take that flank, but it also means the other flank needs to be secured. If necessary that could probably be done with the elephants. They were effective in the centre but not devastating. Historically, it seems that while the Carthaginians preferred to place their elephants in front of their line a number of the Successors started placing elephants on their flanks to ward off enemy cavalry.
This would however weaken the centre where the multiple troops types were able to hit in succession, skirmishers followed by elephants followed by spanish and gallic light infantry followed by libyan heavy infantry. In the Carthaginian army list, only the Libyan troops troops count significantly towards towards the armies break points, so unlike most armies the Carthaginians can deploy in depth effectively. This maybe useful for refighting Zama where Hannibal deployed his army in three lines.
The 50 per cent command break limit again proved a potential weakness. The Roman cavalry consisted of two bases of light cavalry and two bases of heavy cavalry so by taking out one of each the whole command went.
All in all though I fully enjoyable game and a successful start to the campaign, i'm itching to get them back on the table.
The armies deployed across the Sicilian plain with rough terrain and woods down the Carthaginian left. The Carthaginian's were on the attack and deployed their infantry opposite the Roman Legions who were intermingled with German mercenaries. Both armies had their cavalry far out on the Carthaginian right.
The Carthaginians opened the battle with a general advance headed by their elephants. The Romans countered by advancing their Auxiliaries to bring the elephants down. However the Numidian skirmishers got the better of their Romans counterparts and the Roman line began to fracture as the elephants charged home. The Germans allies were refusing to cooperate making it difficult for the Roman's to support the Auxiliaries.
On the right, the outnumbered Roman cavalry held their ground drawing on the advancing Carthaginian cavalry while some Roman Legions move against their flank. Spotting the manoeuvre some Numidian cavalry peel off to hold up the advancing Legions. This opens a gap and the Roman cavalry charges in an attempt to break through. The Carthaginian cavalry resist the charge while the remaining Numidian cavalry swarmed around the Roman cavalry putting them to flight.
On seeing the Roman cavalry in flight the Germans, unreliable throughout the battle, take flight leaving the Roman infantry outnumbered in the centre. The Legions launch a final charge into the Carthaginian line. However the Gods were not with them and bad luck turned worse with the capture of the Roman General routing the remainder of the army.
With the Romans in flight the Carthaginian army were free to move on and capture Syracuse. The news just gets better for Carthage as they have won the other encounter giving them full control of Sicily.
While the battle went to plan, I grouping the cavalry together on one flank in order to overrun it and surround the enemy, JP had such bad luck with the dice so the army wasn't really tested.
Grouping all the cavalry together on one flank should mean that on most occasion I will be able to take that flank, but it also means the other flank needs to be secured. If necessary that could probably be done with the elephants. They were effective in the centre but not devastating. Historically, it seems that while the Carthaginians preferred to place their elephants in front of their line a number of the Successors started placing elephants on their flanks to ward off enemy cavalry.
This would however weaken the centre where the multiple troops types were able to hit in succession, skirmishers followed by elephants followed by spanish and gallic light infantry followed by libyan heavy infantry. In the Carthaginian army list, only the Libyan troops troops count significantly towards towards the armies break points, so unlike most armies the Carthaginians can deploy in depth effectively. This maybe useful for refighting Zama where Hannibal deployed his army in three lines.
The 50 per cent command break limit again proved a potential weakness. The Roman cavalry consisted of two bases of light cavalry and two bases of heavy cavalry so by taking out one of each the whole command went.
All in all though I fully enjoyable game and a successful start to the campaign, i'm itching to get them back on the table.
Tuesday, 2 November 2010
Plodding towards the Punic Wars
I am currently reading Carthage Must be Destroyed: The rise and fall of an ancient civilization by Richard Miles and it has inspired me to get my Punic ambitions back on track. One of the main projects I hope to start, and possibly complete, by the end of next year is a campaign of the 2nd Punic Wars. I first read Polybius history of the Punic Wars when I was twenty but have struggled to get this period going. To date I have the majority of the Carthaginian army painted but have never fought a battle with it. I do have the campaign map and system I hope to use to run the campaign.
The campaign map will be the map from Hannibal: Rome vs Carthage by Valley Games game. This is an excellent game that I have played a dozen times and find each time incredibly interesting and enjoyable. In every year of the war, each player gets a number of strategy cards which allow them to undertake campaigns or play certain events. Who is winning at a given time, and who wins the game ultimately is determined by a players political points that allows them to control provinces.
The board for the game is a map of the western mediterranean at the time of the 2nd Punic Wars. It is a point-to-point map, each point representing a major town or city with four to six points within each province.
Armies in the game are represented by a number of points. When battles are fought each player receives a number of battle cards equal to the number of points in their army, their commanders rating, and the number of allies they are entitled to based on the provinces they control in the area of the map the battle takes place.
In order to convert a battle on the map onto the table top, the ratio of the number of cards each player has will be converted into the ratio of the points between each players army. Players will be allowed to pick their army from a list up to the points they have available. I am working on how the lists will be restricted to reflect the reliance on allies and other game events, for example the Carthaginian player can only select elephants if in Africa, or their army has an elephant counter present.
Battles will be fought using Impetus rules. I know that Lorenzo, the rules author, is looking at writing new army lists for this period as part of the next supplement. I hope that he will be looking at the rules for changing Roman lines as this is one of the few areas in the game that needs revisiting. The current process of having to pass a discipline test with both the Hastati and Principes unit means that there is only a 1 in 4 chance of success for a standard legion. This seems too low as they must have conducted the manoeuvre on a regular basis.
Having recently fought a Carthaginian army at the Impetus tournament at Derby I am keen to complete my own and get it fighting. The Sheffield & Rotherham club is just starting a new ancient campaign which should provide plenty of battles in which to explore the army's capabilities.
Anyway, back to finishing those Numidian cavalry so more on the army in a future post. As well a 2nd Punic Wars campaign, I also hope to refight the major battles from the Wars and will use Richard Miles book to start cataloguing these before developing them using a range of texts.
The campaign map will be the map from Hannibal: Rome vs Carthage by Valley Games game. This is an excellent game that I have played a dozen times and find each time incredibly interesting and enjoyable. In every year of the war, each player gets a number of strategy cards which allow them to undertake campaigns or play certain events. Who is winning at a given time, and who wins the game ultimately is determined by a players political points that allows them to control provinces.
The board for the game is a map of the western mediterranean at the time of the 2nd Punic Wars. It is a point-to-point map, each point representing a major town or city with four to six points within each province.
Armies in the game are represented by a number of points. When battles are fought each player receives a number of battle cards equal to the number of points in their army, their commanders rating, and the number of allies they are entitled to based on the provinces they control in the area of the map the battle takes place.
In order to convert a battle on the map onto the table top, the ratio of the number of cards each player has will be converted into the ratio of the points between each players army. Players will be allowed to pick their army from a list up to the points they have available. I am working on how the lists will be restricted to reflect the reliance on allies and other game events, for example the Carthaginian player can only select elephants if in Africa, or their army has an elephant counter present.
Battles will be fought using Impetus rules. I know that Lorenzo, the rules author, is looking at writing new army lists for this period as part of the next supplement. I hope that he will be looking at the rules for changing Roman lines as this is one of the few areas in the game that needs revisiting. The current process of having to pass a discipline test with both the Hastati and Principes unit means that there is only a 1 in 4 chance of success for a standard legion. This seems too low as they must have conducted the manoeuvre on a regular basis.
Having recently fought a Carthaginian army at the Impetus tournament at Derby I am keen to complete my own and get it fighting. The Sheffield & Rotherham club is just starting a new ancient campaign which should provide plenty of battles in which to explore the army's capabilities.
Anyway, back to finishing those Numidian cavalry so more on the army in a future post. As well a 2nd Punic Wars campaign, I also hope to refight the major battles from the Wars and will use Richard Miles book to start cataloguing these before developing them using a range of texts.
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